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GAPP Regulates MMOs, Announces Fatigue System 

Tags:  Blade Online, Fantasy Westward Journey, GAPP, JX Online, Kingsoft, Legend 3G, Legend of Mir2, Lineage II, MU, NCTY, NTES, Netease, Online Game, Optisp, SNDA, Shanda, Sina, Sohu, The First Myth, The9, Westward Journey II, World of Legend, World of Warcraft, fatigue system,

Posted on Aug 23, 2005 | 17:08

 

General Administration of Press and Publication (GAPP) vice director Kou Xiaowei said at a press conference in Beijing on Tuesday that the fatigue system for online games will be launched on October 1, Donews reports. The purpose behind the fatigue system is to reduce the amount of time gamers spend playing online role playing games. The system will only award players full experience points for the first three hours of each day, half experience for the next two hours, and no experience after five hours. According to Kou, a limited trial of the fatigue system will begin on October 1 and large scale trials for 11 online games will begin on October 20. The 11 games are Shanda's (Nasdaq: SNDA) Legend of Mir 2 and World of Legend, Netease's (Nasdaq: NTES) Fantasy Westward Journey and Westward Journey II, The9's (Nasdaq: NCTY) MU and World of Warcraft, Sina's (Nasdaq: SINA) Lineage 2, Sohu's (Nasdaq: SOHU) Blade Online, Kingsoft's JX Online and The First Myth and Optisp's Legend 3G. GAPP will roll out the system industry wide at the end of this year or early next year, said the report.

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